Friday, June 22, 2012

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Amazon Android App store coming to Europe, devs earn more cash

By r.Somesh Bhardwaj
On June 21, 2012, 6:30 PM EST
amazon, android, software, app store, program, developer, smartphone, handset, marketplace, application, app, apps, amazon android a
To encourage growth, Amazon has announced changes for developers submitting apps to its Android App store as well as revealing the portal will expand to European countries following the success of its US launch last March.
The UK, France, Italy, Germany and Spain will get access to the store later this summer with other countries following soon. Developers can submit apps ahead of App store's launch.
"Now is a great time for new developers to sign up and become familiar with the program. You have the ability to select the countries where you would like your apps to be sold and set your list prices by marketplace," the company said on its App Distribution Blog.
Changes have also been made to the Amazon Mobile App Distribution agreement to help make things easier for developers, including a more simplified submission process. Perhaps of most interest to devs: you'll get 70% of the proceeds from apps sold after July 1.
Previously, Amazon paid either 70% of the sale price, or 20% of the list price depending on which was greater. New developers will also be pleased to learn that the online retailer will waive annual fees for the remainder of 2012 to boost its app portfolio.
Those already uploading apps to Amazon's portal will find their apps automatically made available for every new market, though Amazon noted that the developers were responsible for ensuring their apps comply with local laws.
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Nokia says they are doing 'more than enough' for Lumia users

By Er.omesh Bhardwaj
On June 21, 2012, 5:00 PM EST
microsoft, nokia, windows phone 7.5, upgrade, lumia, windows phone 8, w
Microsoft kicked off their Windows Phone Developer Summit yesterday by detailing several new features in Windows Phone 8 and filling in some of the blanks surrounding the existing mobile phone operating system. Specifically, Microsoft confirmed that handsets like the Lumia 900 would not be compatiblewith the new OS due out later this year.
Instead, legacy hardware will be upgraded to Windows Phone 7.8, an OS that will deliver some fresh features like a new Start Screen interface. This admission sparked some debate as to whether Microsoft and Nokia are doing enough for existing Lumia owners. In search of more answers, The Verge recently sat down with Nokia’s Kevin Shields to get some answers.
In a nutshell, Shields feels that Nokia is doing more than enough, pointing out that most customers probably aren’t aware of the upgrade roadblock. He further notes that anyone that walks into a store and buys a Lumia 900 is getting a great offer on a product that has a long lifetime of innovation.
During yesterday’s event, Nokia announced a new set of apps and updates coming to Lumia phones in the US and China in the near future. The Camera Extras app includes burst shooting, an action shot mode and a panorama mode while the Play To app helps users stream photos and videos to any DLNA device, such as a Smart TV, PC, Mac, PS3 or Xbox 360. Both of these features should be available by the weekend.
Counters and Contact Share allow the user to monitor phone usage and share contacts, respectively. Both will be available to those in the US next month.
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Samsung Galaxy S III Smartphone Review

Samsung Galaxy S III Smartphone Review

By  on June 21, 2012

Last year Samsung solidified its position as the dominant Android smartphone manufacturer with the Galaxy S II. The massive success of this phone helped propel Samsung into becoming the largest mobile phone manufacturer in the world.
Things are different than they were last year, however, as HTC has awoken from its slumber and released some really competitive and compelling smartphones. Samsung isn't sitting idly by as others ramp up their smartphone offerings, and its efforts to stay at the top are wrapped up in the Galaxy S III, a 4.8-inch powerhouse of a smartphone.
Is the Galaxy S III a worthy successor to the venerable Galaxy S II and does it help keep Samsung ahead of its rivals? In a word, yes. Aside from the fact that Samsung managed to pull an Apple-esque move and release identical versions of the Galaxy S III across five U.S. carriers, the Galaxy S III features cutting edge hardware paired with useful software additions that make it an attractive option for the prospective smartphone buyer.
Note: This review was conducted with the AT&T and T-Mobile versions of the Galaxy S III, but the vast majority of it also applies to the Sprint, U.S. Cellular, and Verizon Wireless models as well.
Hardware
The Samsung Galaxy S III features a polarizing industrial design - some people will love it, while others might hate it. Available in either Marble White or Pebble Blue color options, the Galaxy S III is unmistakably Samsung through and through. This time around, Samsung has moved away from the squarish shape of the Galaxy S II and has gone back to the rounded corners and softer lines that the original Galaxy S of 2010 featured.
Samsung says that the phone's design (and software) were inspired by nature and is supposed to evoke a polished river stone. Elegant verbiage aside, the S III's rounded shape does help it cradle nicely in your hand and makes it comfortable to hold, despite its rather large dimensions. The Galaxy S III is exceptionally glossy, however, and it can be difficult to keep a grip on it at times because of that. Consequently, the phone did slip out of my hand on more than one occasion during my review period while I was trying to take pictures with the camera. The glossy finish is also prone to collecting fingerprints, which I don't think that anybody really likes.


The Galaxy S III is by no means a small phone, as it measures 136.6mm x 70.6mm x 8.6mm (5.38in x 2.78in x 0.34in) and weighs 133g (4.7oz). It is, however, smaller in all dimensions than the Samsung-built Google Galaxy Nexus, despite sporting a larger display. Samsung says that it focused a lot of effort into shrinking the border and bezel around the display to give the Galaxy S III a smaller footprint, and I have to say that the effect produced by a smaller bezel does work. The Galaxy S III is one of the few super-sized Android smartphones that most people will be able to comfortably use with one hand.
The Galaxy S III's display is a new 4.8-inch version of the HD Super AMOLED screens seen on other recent Samsung devices. It features 720p (720 x 1280 pixel) resolution and a 306ppi pixel density, and it is very crisp to the naked eye. The new display does use the much-derided PenTile sub-pixel arrangement, but at these pixel densities, it is hard to see the ill effects of the PenTile matrix. Samsung did tell us that it has improved the gaps in the sub-pixels to make the screen appear sharper than earlier HD Super AMOLED displays, and the Galaxy S III's screen is noticeably better looking than the one found on the Galaxy Nexus.


As with other AMOLED screens, colors on the Galaxy S III's display are very saturated and vibrant - almost to the point of looking cartoonish. When put side-by-side with an HTC One X, the Galaxy S III's colors are not as accurate as the HTC's, and you can notice a bluish cast in white areas on the screen. However, if you never compare the two phones next to each other, the Galaxy S III's display is pretty stunning.
It also has tremendous viewing angles, though I did find it a bit hard to view the screen in direct sunlight - something that is much easier with the Super LCD2 screens used by HTC.
Above the display you can find the light sensors, earpiece, and 1.9 megapixel front-facing camera. To the left of the earpiece is a hidden multi-color LED notification light, which I was very glad to see. The light all but disappears when it is not illuminated - a pretty cool effect.


Below the display there is a physical home button and capacitive keys for menu and back, just as found on the global versions of the Galaxy S and Galaxy S II. The earlier Galaxy S models that were available in the U.S. dropped the three-key layout and featured four capacitive keys for menu, home, back, and search, so it is nice to see that the Galaxy S III keeps the three-key format this go-around.
It is interesting to note Samsung's approach here: despite the fact that the Galaxy S III is launching with Android 4.0 Ice Cream Sandwich, it is essentially using an Android 2.3 Gingerbread button layout and has ignored Google's guidelines to use virtual on-screen keys (as seen on the Galaxy Nexus). I think that was a good choice, since the hardware keys let content fill the entire height of the display without wasting precious screen real estate. Not that the Galaxy S III is really lacking for screen space, but every little bit helps.
Samsung's key layout is different than the one opted for by HTC, and there are pros and cons to each. I prefer HTC's dedicated multitasking key (you have to hold the home key down on the Galaxy S III to access the multitasking menu, which is a bit slower), but I think Samsung was very smart in providing a dedicated menu key on the Galaxy S III, since so many Android apps still require the use of one - despite Google's best intentions. A long-press on the Galaxy S III's menu key also launches a search in any app, which is certainly useful. One thing to note about the actual hardware of the keys is that they all but disappear into the front of the phone when the backlight is off and it can be hard to decipher their exact location when you pick up the device. Fortunately, the keys are very responsive to the touch, and if you just mash your finger on either side of the home key, you are likely to hit the capacitive key you are aiming for.




Though the Galaxy S III is made entirely of plastic materials, the edge features a wrap-around silver (light blue on the Pebble Blue model) trim with a faux brushed metal appearance. I'm not a huge fan of it, since I feel that any plastic that tries to ape another material's look and feel usually fails in doing so, but the trim doesn't get in the way of the phone's functionality and many users will probably not have a problem with it.
As is the Samsung tradition, the right side of the phone is home to the power/sleep/unlock key, while the left side houses the volume rocker. Both switches were solid and easy to suss out when you have the phone held to your ear. The top has your standard 3.5mm headphone jack, while the bottom of the Galaxy S III is home to the micro-USB charging port that doubles as a MHL port to output media to an HDTV with the proper adapter.


The back of the Galaxy S III is pretty sparse, with just a silk-screened logo for the carrier and Samsung's branding. At the top you can find the 8 megapixel camera, LED flash, and lone external speaker. Kudos to Samsung for making the back cover removable, since many phones on market today don't let users remove the back panel at all. Underneath it you have access to the 2100mAh battery, micro-SIM slot, and microSD card slot for storage expansion. The big battery is user replaceable, which should make power users very happy.
All in all, the Galaxy S III is a very well put together and smartly-designed phone. The only real complaints I have with it are its plasticky feel and exceptionally glossy finish. Though it is built just as solidly as most other smartphones on the market, it doesn't have the same quality feel that one gets from an HTC One X or an Apple iPhone 4S. But for sheer functionality, the Galaxy S III fits the bill.



Usability, Calling & Data, Browser
Usability
Samsung set the bar for how an Android smartphone should perform with the Galaxy S II last year, and this year's Galaxy S III is no different. Though the international version of the Galaxy S III features Samsung's own quad-core Exynos 4 Quad processor, the version available to U.S. consumers has a dual-core Qualcomm Snapdragon S4 processor clocked at 1.5GHz.
This shouldn't be an issue for anyone, as the S4 processor performs just as well in the Galaxy S III as it does in other devices we have reviewed this year. Samsung has paired the processor with 2GB of RAM, making the S III the first smartphone in the U.S. with more than 1GB of RAM. This combination produces a speedy experience without any lag or stuttering from the phone, even when performing intensive tasks like 3D gaming.
Under benchmark tests, the Galaxy S III doesn't quite hit the same high numbers that other phones like the HTC EVO 4G LTE do, but in real-world usage, the phone is exceptionally quick. Apps open without delay, and even when repeatedly switching between open apps, the S III doesn't skip a beat. One thing of note: when using the phone for long periods or during intense gaming, the bottom of the device gets noticeably warm.
The Galaxy S III runs Android 4.0.4 Ice Cream Sandwich out of the box, though you might not realize it at first. Samsung has installed the latest version of its TouchWiz interface on top of Android 4.0 and it has changed the appearance of the platform quite a bit. The latest version of TouchWiz is an evolution of the TouchWiz 4 that debuted on the Galaxy S II, and it isn't terribly different from an appearance point of view.
If you didn't like TouchWiz before, you probably won't like it now. That said, a lot of what Samsung has done with the interface is for the better. Gone is the robot-inspired Tron motif that stock Android 4.0 has, replaced by bright colors and elements inspired by nature. The nature theme carries over to the phone's various water droplet sound effects and animations, as well as its selection of ringtones. Fortunately, the animations in TouchWiz are more informative than obtrusive, and they don't get in the way of what you are trying to do.
Certain tweaks to the platform that I appreciate are the customizable app shortcuts on the lock screen, toggle switches in the notification bar, and useful app drawer that lets you uninstall apps or hide them from view with only a couple of taps. I also really like the option to display the actual battery percentage in the status bar.
Samsung has built in a number of gestures into the S III's interface, and they let you do certain things like flip over the phone to mute incoming calls, pause media playback with the palm of your hand, and capture a screenshot by swiping your hand across the display. One particularly useful gestures is the ability to launch the camera from the lockscreen by rotating the phone from portrait to landscape orientation. You can also opt to unlock the device by tilting the phone if you are not a fan of the traditional swipe-to-unlock method.
Other enhancements that Samsung has brought to the table include expanded sharing capabilities with the S Beam feature. S Beam builds upon Android 4.0's native NFC-based Beam function to allow users to transfer large files by just bumping two phones together. Samsung says that S Beam can be used to pass a 1GB video from one S III to another in three minutes. It can also be used to share web pages, images, and other content.
Samsung's Smart Stay feature uses the front-facing camera to keep the display on if you are viewing a web page or reading an article. The phone will periodically look for a face staring back at it, and maintain the screen brightness for longer than the time out setting would allow. In good lighting, Smart Stay worked as advertised, but when the light levels fell (when you are reading in bed, for instance) the reliability of Smart Stay fell as well.
The other major feature that Samsung includes with the Galaxy S III is the new S Voice personal assistant. S Voice is a virtual clone of the Siri personal assistant that Apple introduced on the iPhone 4S, and lets users interact with the Galaxy S III through speech. You can launch S Voice from its app icon or by double pressing the home key. Like Siri, S Voice can be used to check the weather, make appointments, set reminders, and perform web searches. S Voice does have a couple of tricks of its own, though, as it can toggle Wi-Fi and Bluetooth radios, be used to snooze or dismiss alarms, and launch some select third-party apps.
In practice, S Voice works about as well as Siri, but it doesn't have the same personality touches and nuances as Apple's product. Its features aren't as fleshed out as Siri's are, either, which isn't saying much. Both services have some functionality, but I don't think either one is where it needs to be to become an integral part of everyday use (that may change with the new features coming to Siri in iOS 6, but I digress).
Calling / Data
The Galaxy S III supports the fastest data services available to each carrier that it is being offered with. That means that the T-Mobile version has support for the carrier's 42Mbps HSPA+ network, while the AT&T, Sprint, U.S. Cellular, and Verizon Wireless versions all feature 4G ~LTE data capabilities.
Of course if you buy the Sprint model, you won't be able to use the phone's LTE features until Sprint actually launches its LTE network, which is due to happen sometime this summer.
As far as call quality is concerned, the Galaxy S III performs well, with loud, clear audio from both the earpiece and the speaker phone. The call settings app offers a volume boost and customizable EQ settings, so you can really tweak the sound for your preference. I tested the AT&T and T-Mobile models during my review, and I found call quality to be comparable between both of them. The only complaint I can levy against the Galaxy S III is that the sound can be a bit thin and is not as full as the audio produced by other smartphones.
Messaging
Samsung has included a threaded messaging app with the Galaxy S III that supports standard SMS and MMS messages. The phone also comes with the standard Google Talk for Android, which offers both video and text chatting, and Samsung's own ChatON messaging service. Fans of other chat services will have to head to the Google Play Store to download the app, as the S III doesn't ship with any other IM systems pre-loaded.
Samsung's email app has been updated for Android 4.0, and I must say I like it a lot. The app is fast and responsive, and it offers features like threaded messages, multiple message management, HTML email support, and pinch zooming. The Galaxy S III also includes Google's excellent Gmail app for Android 4.0.
Apps / App Store
The Galaxy S III has full access to the Google Play Store and its hundreds of thousands of apps, as well as books, music, and movies. Chances are, if there is an app you are looking for, it can be found there.
Fortunately, Samsung did not burden the Galaxy S III with a plethora of pre-installed apps, but it did include the Flipboard app for Android. The Galaxy S III is the first Android device to ship with the long-awaited app, which originally debuted on the Apple iPad. Flipboard for Android on the Galaxy S III works just as smoothly as the iOS version, and lets users browse their social network feeds in a magazine-style layout.
Each carrier version of the Galaxy S III includes some carrier pre-installed apps, but they are kept to a minimum (in the case of our AT&T and T-Mobile review units, at least). The Galaxy S III does let you disable pre-installed apps that are not wanted, or alternatively, you can hide them from view in the app drawer.
The Sprint, T-Mobile, and U.S. Cellular versions of the Galaxy S III feature Dropbox installed out of the box, and offer customers 50GB of free Dropbox cloud storage for two years. During the phone's initial set up, users are prompted to sign in to or create a Dropbox account. Once signed in, the free storage is automatically added to the account. Unfortunately, this perk isn't available on the AT&T or Verizon Wireless models.
Browser
The Galaxy S III comes with an exceptionally fast and capable web browser. The browser loads pages in what feels like an instant, and it features effortless panning and zooming. The browser scores very well on the SunSpider benchmark, and that translates into a snappy day-to-day experience.
It also includes support for Adobe Flash Player (though the Adobe Flash Player is not pre-loaded, you have to get it from the Google Play Store if you want it), RSS feeds, and a reader mode that strips out images and ads from websites to make web content easier to consume. Since the Galaxy S III runs Android 4.0, you can also opt to use the excellent Google Chrome Beta browser for Android.


Camera, Battery Life, Conclusion
Camera
The camera was another area that the Galaxy S II set the benchmark for the rest of the Android field last year, and this year's Galaxy S III is no different. Though the resolution is the same, at 8 megapixels, and the video capture is still 1080p, Samsung has beefed up the camera with a number of new features.
The camera features a zero-lag shutter and very quick autofocus, a burst shot mode of up to 20 frames, and a Best Shot mode that automatically chooses the best frame from a series of eight. There is also a built-in ~HDR mode to handle tricky exposures. Samsung's camera interface has always been good, and it features customizable shortcuts for frequently accessed settings. The nod for the best camera interface still goes to the one found in HTC's Sense 4 devices, since it is possible to shoot a picture or start recording a video without having to switch modes, but Samsung's camera is very good in its own right.
As far as image quality is concerned, the Galaxy S III goes toe-to-toe with the HTC One X and One S, as it offers great detail and accurate colors. I noticed that the Galaxy S III also handles close-up macro shots better than HTC's devices, and its flash is very well controlled. The Galaxy S III's camera still doesn't quite reach the bar set by the Apple iPhone 4S, but it gets very close.
 
 
Video capture is equally detailed, with good color accuracy and frame rate. Captured audio is clear, though it does sound a bit tinny. The Galaxy S III features continuous autofocus during video recording, but it has a tendency to jump around a bit, producing jarring footage at times.
The 1.9 megapixel front-facing camera offers sharp and bright images for video calls, but it doesn't do anything out of the box or unexpected. It works well for what its purpose is - basic video calling - and that is good enough for me when it comes to front-facing cameras.
Samsung's intent to make sharing easier for Galaxy S III users extends to the camera with two new sharing modes. Buddy Shot uses facial recognition and contact tagging in photos to make it easy to send photos to specific contacts. The Share Shot mode will share all of the photos taken with other Galaxy S III in range and added to the sharing list. The idea here is that S III users will never miss a photo captured at a social event, since every photo captured by every S III will be shared among the group instantly. This is a novel concept, but unless you party with people that are exclusively Samsung fanatics, it's practical use seems limited.
Music
For music playback, the Galaxy S III features Samsung's standard music player and the Google Play Music app. Samsung's standard player features most everything that you look for these days, including playlist support and album art. It also has the unique "music squared" feature that tries to identify the mood of the music in your library and then let you play music that suits your current state of mind.
Samsung is including a standard pair of earbuds with the Galaxy S III. The earbuds feature an inline remote and microphone and are white regardless of whether you purchase the white or blue phone. Fashion-conscious users that want to match their headphones to their smartphone should opt for the Marble White Galaxy S III. The sound quality from the headphones is about what you would expect from a bundled set, and it is certainly not studio quality. Likewise, sound output from the Galaxy S III's external speaker is surprisingly clear and loud, but is also rather thin and lacks depth.
The Galaxy S III can capture 1080p HD video and it has no trouble playing it back either. One very cool trick up the Galaxy S III's sleeve is its Pop Up video player. This lets you pop a video into a separate window so that you can complete other tasks, such as replying to a text message, while the video continues to play. The playback window can be dragged around the screen to wherever you like. This feature is both cool and technically impressive, and I like it.
The Galaxy S III also includes Samsung's Media Hub, so you can rent or buy movies or TV shows to watch on the phone. A lot of the movies and TV shows are available in HD resolution, and you can output them to a larger display with an MHL HDMI adapter.
As far as media storage is concerned, the Galaxy S III is available from Sprint, T-Mobile, U.S. Cellular, and Verizon Wireless in both 16GB and 32GB models. AT&T customers will have to make do with only the 16GB model, and the 16GB models that I reviewed offered less than 12GB to the user for app and media storage, so it is a good thing the microSD card slot is available.
Battery
The Galaxy S III comes with a large, 2100mAh battery. It was enough to keep the phone going through most of the day, but it didn't quite get the Galaxy S III to the 24-hour mark for me. Fortunately, you can swap out the battery for a freshly charged pack when it runs out - a feature that is increasingly rare among smartphones these days. If you intend to primarily use the Galaxy S III on an LTE network, a spare battery is recommended.
Final Thoughts
The Samsung Galaxy S III carries a lot of weight on its shoulders, and, fortunately, it is up to the task. The Galaxy S III's solid spec sheet combined with the useful software features that Samsung has added to Android 4.0 Ice Cream Sandwich make the GS3 a good choice for many smartphone shoppers.
Add in the fact that the phone will be available from all of the major carriers in the U.S. and features support for the fastest data networks around, and I can easily see how many customers will make the Galaxy S III their pick when it comes time to buy their next smartphone.
Some users may have trouble with the large physical size of the Galaxy S III, but many will probably enjoy the greater screen real-estate on tap and will find the size to be more than manageable. I do wish that Samsung would have opted to use some more premium materials in the phone's construction instead of its usual glossy plastics, but it's solidly put together in spite of that.
I couldn't find any faults with the phone's performance in virtually every task I threw at it, and Samsung's host of software features did add some functionality to the device, even if a few of them have questionable usability (I'm looking at you Buddy Shot and Share Shot).
As it stands now, the Samsung Galaxy S III is one of, if not the best Android smartphones on the market today and should not have any trouble holding its ground against whatever arrives in the coming months. Now the tougher question for most people will be, should they get the Marble White or Pebble Blue model?
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Microsoft Surface: The Good, the Ugly and the Unknown



Microsoft Surface: The Good, the Ugly and the Unknown

By  on June 20, 2012

Out of nowhere, Microsoft had an announcement to make. Nothing concrete leaked ahead of the event except that it would be tablet-related. Everybody was skeptical, myself included.
The presentation began and it seemed like more of the same. Don't call it a tablet -- it's the new "Surface"… boring. It's thin, but not much more than existing tablets. It has a kickstand... umm ok. A magnetic cover -- yeah, we’ve seen that somewhere before. Oh, and it doubles as a super-thin keyboard. Wait, what?
That's how the announcement went. Microsoft nailed it. The company used secrecy to build hype, a favorite tactic of Apple, and ultimately managed to surprise most onlookers.
At least on paper, Surface tablets seem great. Here are some deeper thoughts on what Microsoft has done right so far and the challenges ahead.
The Good
  • The hardware is sleek and polished. USB, memory card storage and video output open a world of possibilities while remaining essentially a tablet.
  • The kickstand and covers make this the most PC-like tablets we've seen -- in a good way. Windows 8 completes the package. Whether you like it or not, tons of people have been waiting for a fully functional desktop OS in this form factor, with this kind of polish. I can hear the Apple faithful screaming already.
  • Surface has two versions: one with an ARM chip, another with Intel inside. Some people insist that more than one version is confusing and it might be, but this is perhaps the only way Microsoft can attack low and high-end segments using the same operating system.
The Ugly
  • The brand name. "Microsoft Surface for Windows RT," seriously? Why not just Surface and Surface Pro?
  • The partner backstabbing. Whether HP, Dell and Acer knew about Microsoft developing something is irrelevant. Moving forward, Microsoft will compete for the same customers as their hardware partners. That said, those companies haven't exactly seized their opportunity to rival the iPad. The Surface Pro will not only compete with OEM tablets, but also their ultrabook offerings.
  • Although two versions will let Microsoft attack two price points, the average consumer might think both tablets are the same. The Pro and RT versions resemble each other closely, but the latter is comparatively limited in hardware and software features, which could create confusion.
The Unknown
  • The experience. The single most important factor on any computer today, let alone a tablet. Microsoft may claim that building both the hardware and software gives it a unique advantage, but unlike Apple, Microsoft doesn't have the process down pat. We haven’t really seen Surface tablets working and in action yet. Microsoft must go beyond novelty and deliver instant-on access, great battery life and software that "just works."
  • Availability. Windows RT models will presumably start selling in October when Windows 8 launches, and the Intel-packing, Surface Pro will come 3 months after that. A lot can happen in four months, let alone seven or eight -- we are now talking 2013-ish for the Windows 8 Core i5 models here. Android may appear to be less of a threat today because of the ICS rollout issues, but Google is no sitting duck. Also, as months pass Apple will get closer to the next iPad.
  • Pen input. Microsoft has been obsessed about pen input since the original Tablet PC a decade ago. As long as this doesn't detract from the main tablet experience, I don't see how it could go wrong. With the proper software, it could be a win for Surface especially on corporate environments.
  • Price. Microsoft claimed the RT version would have pricing competitive with current ARM tablets, which could be anything from $400 to $600. The Surface Pro will be closer to ultrabooks, which start at about $800 and can go as high as $1,600. Because Surface is still a few months away, I agree with Microsoft's decision not to set pricing yet. It knows how much the devices cost to build, but to disrupt the market come October, the company will have to undercut the iPad.
  • Distribution. This goes back to Microsoft backstabbing partners. Will Microsoft compete for shelf space with other Windows 8 tablet makers? How will it distribute Surface tablets besides the few Microsoft stores? Will they continue to innovate and support their branded tablets over time, or is this more of a one-time thing?
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Friday, June 1, 2012

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Android 4.0: Tracking Ice Cream Sandwich's Availability on Smartphones


Android 4.0: Tracking Ice Cream Sandwich's Availability on Smartphones

By Er.Somesh Bhardwaj on June 01, 2012

Last week HTC published a list of phones that will receive an update to Android 4.0 Ice Cream Sandwich, along with approximate launch dates and a projected completion date of late August 2012. This is not a very encouraging prospect considering Google officially introduced ICS last October. Also because Android's next major revision codenamed “Jelly Bean” will be close to release by then (slated for Q3/12).
But this is not an issue with HTC phones exclusively. In fact, Ice Cream Sandwich is more the exception rather than the rule on Android devices across the board. There’s a total of four smartphones shipping with the OS preloaded, just over a dozen with upgrades available, and more than 30 on the “coming soon” list .
Phones shipping with ICS
Your choices here are limited to the Samsung Galaxy Nexus, which was released in December in partnership with Google and features an unskinned version of Android 4.0, and the HTC One lineup comprising the One Son T-Mobile, One X on AT&T, and Evo 4G LTE on Sprint. These are soon to be joined by the Samsung Galaxy S III, which is expected to launch globally soon, including all four major carriers in the US.
Phones with ICS upgrades rolling out now
These smartphones are already being upgraded to Android 4.0. If you own one of these and are still waiting for the update to come through, keep in mind that they’re being rolled out over a period of several weeks.
HTCSamsungSony
83 Sensation91 Galaxy S II (unlocked, Canada)81 Xperia Ray
84 Sensation XE79 Galaxy S II LTE (unlocked, Canada)80 Xperia arc S
82 Sensation 4G (T-Mo, Bell, Virgin Ca.)83 Galaxy Note (unlocked)Xperia neo V
71 Vivid (AT&T)71 Nexus S 4G (Sprint)71 Xperia arc
82 Velocity (Australia)84 Nexus S (unlocked)77 Xperia neo
78 Amaze 4G (T-Mobile)
Raider 4G (Bell Canada)
Phones with ICS updates "coming soon"
Not all phone manufacturers are offering specific details as to when each of their devices are getting upgraded to Android 4.0. Motorola is only listing them by quarter, while HTC recently provided a two-month release window, and Sony is being a little more specific with the next round of updates starting this week and continuing throughout June into the third quarter. Samsung is not giving out any dates whatsoever.
HTC
Smartphone modelTimeframeDevice release date
Sensation XLMay-JuneMay 19, 2011
EVO 4G+May-JuneJune 2011
RezoundJune-JulyNovember 14, 2011
EVO 3DJune-JulyJune 24, 2011
EVO Design 4GJune-JulyOctober 23, 2011
Desire SJune-JulyMarch 8, 2011
Incredible SJune-JulyFebruary 26, 2011
RhymeJune-JulySeptember 29, 2011
ThunderboltJuly-AugustMarch 17, 2011
Desire HDJuly-AugustOctober 20, 2010
DROID Incredible 2TBDApril 28, 2011
HTC notes that due to localization, testing, and partner approvals, updates do not roll out to all devices at the same time. For devices on a wide variety of carriers and in many countries, rollouts can take up to 45 days from the initial update to reach everyone. You can manually check for updates by going to Settings>About>Software Updates if you are not prompted to update automatically.
The upgrade to Android 4.0 will include Sense 3.6, not Sense 4, since some aspects of Sense 4 require dedicated hardware, which is not available on all devices.
Motorola
Smartphone modelTimeframeDevice release date
Droid Razr (USA, Asia Pacific, Canada, China, EMEA, Japan, Korea & LATAM)Q2 2012November 11, 2011
Droid Razr Maxx (USA)Q2 2012January 26, 2011
Atrix 2 (Asia-Pacific, LATAM, USA, and selected other markets)Q3 2012October 16, 2011
Atrix 4G (USA)Q3 2012February 22, 2011
Droid 4 (USA)Q3 2012February 10, 2011
Droid Bionic (USA)Q3 2012September 8, 2011
Photon 4G (USA)Q4 2012July 31, 2011
Atrix / Atrix 4G (Asia Pacific, EMEA and LATAM)TBD--
Electrify (USA)TBDSeptember 22, 2011
Photon 4G (Japan)TBD--
To date, the only Motorola device that has been upgraded to Android 4.0 is the WiFi-only XOOM (and only the versions in the US or Canada). The company outlined their 4-step updating process back in December and plans to start rolling out a few of those “soon”. Regarding the selection of phones that qualify for updates and the ones that don’t, Motorola has this to say: “Obviously we want the new release to improve our devices. If we determine that can’t be done—well then, we’re not able to upgrade that particular device.”
Samsung
Smartphone modelTimeframeDevice release date
Galaxy S II (AT&T, T-Mobile)TBDApril 28, 2011
Galaxy S II Skyrocket (AT&T)TBDNovember 6, 2011
Galaxy Note (AT&T)TBDOctober 28, 2011
Captivate Glide (AT&T)TBDNovember 21, 2011
Galaxy S II Epic 4G Touch (Sprint)TBDSeptember 16, 2011
Samsung Galaxy S Blaze 4G (T-Mobile)TBDMarch 21, 2012
Samsung has been at the forefront of the move from 2.3 to 4.0, rolling Ice Cream Sandwich out to a number of unlocked devices, including the hugely popular Galaxy S II. Unfortunately, updates to branded devices tend to get held up in carrier-specific testing so a lot of users with subsidized phones are still waiting their turn. Making matters worst neither Samsung nor carriers are sharing a timeframe for the update.
Sony
Smartphone modelTimeframeDevice release date
Xperia miniWeek of May 28August 2011
Xperia mini proWeek of May 28August 9, 2011
Xperia proWeek of May 28October 18, 2011
Xperia activeWeek of May 28October 1, 2011
Sony Ericsson LiveWeek of May 28Q4 2011
Xperia SEnd of JuneMarch 1, 2012
Xperia PEnd of JuneUnreleased
Xperia UQ3 2012May 7, 2012
Xperia solaTBDMay 7, 2012
Xperia ionTBDMarch 1, 2012
Sony has been pretty forthcoming about its Ice Cream Sandwich rollout and so far they’ve mostly kept true to their planned upgrade schedule. Just recently they started rolling out updates for two of their 2011 devices and more should follow throughout the week and over the next month. Notably, the Xperia Play will be the only Xperia phone from last year’s lineup not getting the update, as Sony cited stability and consistency issues.
Sony is rolling out Android 4.0.4 to its devices while remaining on kernel 2.6.32 — technically, ICS should feature Kernel 3.0.X+. It’s unclear if this will result in any issues or missing features. A developer for Sony Ericsson had previously said that it takes a lot of testing and validation to make a new kernel stable, so they decided to keep the tried and tested 2.6.32 kernel to release ICS as quickly as possible.
Why all the fuss about having the latest version?
If there’s one lesson to learn here is that you should buy a phone that makes you happy today, not one that promises new features with an update that may or may not appear. Granted, that’s a valid advice for any consumer electronic purchase, but Android serves as the perfect example for it.
That said, it’s not unreasonable to want your one-year-old phone to be able to get the latest software update, especially when you know it’s technically capable of running it. There are many new features to be gained in the transition from Gingerbread to Ice Cream Sandwich. Here are a few of the most noteworthy:
  • UI Improvements: Android 4.0 is based on a new look and feel, the Holo theme, which offers a more consistent experience throughout the OS and makes it easier for users to find those common buttons and actions. There’s also a new “Roboto” font that’s easier on the eye and has a more modern feel.
  • Multitasking, Widgets, and Folders: There’s a new Recent Apps button that lets users jump from one task to another, and a side-swiping gesture to get rid of apps you’re no longer using. Users can also resize widgets to their liking and drag and drop icons on top of each other to create folders.
  • Contacts and sharing: ICS ditches the old Android 2.3 contact list for one that shows richer profile information, including large profile picture, phone numbers, addresses, and a button for connecting on integrated social networks. There’s also a new NFC peer-to-peer sharing feature that allows users with NFC-capable devices to share apps, contacts, music, videos by touching one phone to another.
  • Improved speed and full hardware acceleration: Tests have shown significant performance improvements in Android 4.0 when it comes to handling graphics and using the web browser.
  • Data usage manager: Android 4.0 allows users to monitor total data usage by network type and application, as well as set limits on those data-hungry apps so you don’t incur in expensive overage fees.
  • Various other new features and enhancements: You can access the camera and notifications without unlocking your device first, there’s a new face-unlock feature, Wi-Fi direct support to share files between compatible devices, improvements to the camera and video apps, and more.
Lastly, it’s also worth noting that the lack of timely updates exacerbates Android’s fragmentation problem, which makes it that much harder for developers to QA apps. If you’ve ever wondered why you run into bugs and other unexplained behaviors on Android but not on iOS, well, fragmentation probably played a part on it.
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